

If there’s one creature comfort that would have gone an extra mile here, it’s additional help text while crafting in the game’s many tertiary crafting systems that save you a jump to an encyclopedia. The English text has also been tidied up a bit, with enough characters to add spaces to items. The game’s original sprites are rightly preserved as they are, and despite being super-imposed over an upscaled background, retains a clean, colorful and appealing look. Pre-rendered 2D backgrounds have been upscaled for a HD presentation, and look sharp. The game’s visual presentation also greatly benefits from a measured hand. The title screen is just a taste – and there are many stellar arrangements that made my heart swell. Of course, you have the option of switching between the original and remaster soundtrack in the settings menu, but the remaster version is such a great job I never felt the need. There are several songs that swap in live instruments and honey the scenes that contain them. The new instrumentation choices do quite well in replicating the original sound, and when it does diverge, brings such a fresh breath to the work that I paused many times just to take it in. Well, it’s really her best game soundtrack. The original is one of composer Yoko Shimomura’s best works. Of course, all that’s lifted up by a remastered soundtrack that is sublime.
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A fairy tale that isn’t afraid to crack you open and scoop you out will always remain one of my favorite kind of stories. The game’s event structure lets you carry these scenes with you as you explore the map from corner to corner, and they accumulate like a traveler’s log in their cadence.

While Legend of Mana’s script isn’t as voluminous as its contemporaries, there are many times where I recall the Jumi, Matilda, Larc, Diddle… and so on quite vividly. Moving from event to event, some of these scenes lingered in my mind, now 20 years older, unmooring all of my ruminations from back when I first witnessed them, as if to pick right up where I left off. Here the tone shifts, and for a moment the fairy tale seems to recede into the background as the story begins to interrogate a character’s pain, or loneliness, or existential dread existing between inexorable cycles of nature… or responding to despair with love. There’s a unique charm to penguin pirates who can’t handle the cold, a hapless bard navigating his romantic life, and a merchant who is always looking for the next quick buck.īut… underneath the surface something runs through several major “arcs” composed of several events featuring recurring characters. Set in the fairy-tale land of Fa’Diel, everything is painted with bright and cheerful colors and a slight, endearing exaggeration much like a pop-up storybook and the characters that inhabit them. You wander… and wander… and wander… and all the while, becoming a storied traveler in your own right, becoming intimate with every area, every character. Stories told within this world – split up into individual events and scattered about – with the intention of you finding the next chapter rather than simply proceeding to it. Rather than tell a typical story from start to finish, everything had a modular design.

Admittedly, it’s one of my favorite games ever. Legend of Mana was an endless fascination.
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I fell asleep in the dim glow of a tube TV with Nobuo Uematsu, Yasunori Mitsuda, or Yoko Shimomura at just the right volume to not disturb my parents. I filled notebooks with information and light sketches of characters. Me, as a young teen, had the summer sprawled before me to delve into these new RPGs. The finish line at the end of the generation bought the “Summer of Adventure”: Chrono Cross, Vagrant Story, Threads of Fate, and Legend of Mana. They were wildly imaginative games that, despite not having the budget of a mainline Final Fantasy title, had a creative and technical mastery that deserved just as much attention.

In the waning years of the last millennium, Squaresoft was high off of Final Fantasy VII’s monumental success, and unleashed a salvo of roleplaying games on Sony’s PlayStation console.
